Substance designer 20228/27/2023 ![]() Every element of MediEvil was a bespoke creation. This collection is worthy of a museum as it details all aspects of game design before the age of free to use digital tools and engines. From pre-production through to final release. I served as MediEvil’s lead gameplay designer, environment designer, art director and concept artist, script co-writer and voice over director. This is *perhaps* the *most comprehensive and complete collection* of video game design work due to the design work being hand crafted (mostly by myself). So, to continue to be able to afford to search for a studio role/job I will be selling my archived MediEvil design work. As well as merchandise, action figures, cosplayers and many tattoos enjoyed by a passionate global fanbase to this day. The most famous of the games that I co-created was “MediEvil.” I have worked on and created many other modern works since, but MediEvil remains a perennial fan favourite.Ī beloved fantasy/horror game that has spawned a sequel and two remakes. I strongly believe that my storytelling, art, design and world building skills in books are cross-transferable with my experiences of making games. My prior experience before spreading my creative wings to embark on traditional fiction publishing (as a creator of original fantasy fiction) was in lead creative/production positions on AAA console video games. I now struggle to keep a roof above my head as I continue to look for work. This change in my personal life had an enormous impact on my finances, especially during the cost of living crisis this winter. In the lead up to publishing “Coal Face” I was also about to begin the search for a new role/opportunity for a Games Studio. ![]() ![]() This occurred just as I was putting the final touches to the publication of “Coal Face – The Devil in the Smoke.” I had a huge change in my personal situation last November. ![]()
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